KeyResponsibilities:
- Build and optimize real-time 3D/WebGL experiences for web and mobile
- Develop advanced rendering systems (PBR materials, custom shaders, lighting, shadows, reflections, post-processing)
- Design interactive 3D viewers, configurators, and immersive user experiences
- Optimize graphics performance (asset compression, LODs, batching, culling, GPU profiling)
- Maintain 3D asset pipelines (glTF, USDZ, FBX, OBJ)
- Build WebXR and AR/VR browser-based experiences
- Architect scalable graphics systems and reusable frontend integrations
Requirements:
- Deep understanding of rendering pipelines, GLSL shaders, PBR, and 3D graphics fundamentals
- Strong JavaScript/TypeScript skills
- Hands-on experience with 3D asset pipelines and cross-platform optimization
- Ability to debug GPU-related issues and architect custom WebGL solutions
Nice to Have:
- Experience with Three.js/Babylon.js, e-commerce / 3D configurators, WebXR, mobile optimization, GPU compute, Unity / Unreal, ray / path tracing, photogrammetry, open-source graphics contributions
Mail resume to Anuradha.ang@gmail.com