This is a deeply hands-on role, involving WebXR, native AR frameworks, spatial computing, and real-time 3D development. You’ll build AR product placement, virtual try-on systems, VR showrooms, and spatially intuitive interfaces that feel natural, responsive, and magical across platforms.
- AR Product Experiences
● Develop AR product placement for furniture, decor, and consumer products
● Create iOS USDZ-based AR Quick Look experiences
● Build web-based AR using WebXR, 8th Wall, AR.js, or similar
● Implement virtual try-on for eyewear, jewelry, accessories, and apparel
● Work on face tracking, hand tracking, plane detection, and environment understanding
● Implement lighting estimation for photorealistic AR rendering
● Develop AR measurement, scaling, and sizing accuracy tools - VR & Immersive Experiences
● Build immersive VR showrooms and virtual commerce spaces
● Develop WebXR VR experiences for Quest, PSVR, and other headsets
● Create VR product configurators and interaction systems
● Implement locomotion, teleportation, and intuitive navigation
● Build hand presence, controller input, and interactive physics
● Develop collaborative or multi-user social VR features
● Create 360° tours and immersive brand storytelling experiences - Computer Vision & Tracking
● Implement marker-based and markerless tracking
● Build product recognition/image recognition for AR triggers
● Develop SLAM-based systems for real-world tracking
● Create occlusion, depth sensing, and 3D reconstruction features
● Implement gesture recognition and camera calibration systems - Cross-Platform XR Development
● Build AR experiences for ARKit, ARCore, and WebXR
● Create native AR apps using ARKit/ARCore/ARFoundation
● Ensure feature parity and fallbacks across fragmented devices
● Build adaptive XR experiences based on device capabilities
● Set up testing frameworks across mobile, web, and headsets - Performance Optimization
● Optimize XR rendering to achieve 60–90fps
● Implement efficient asset streaming and loading
● Optimize 3D content for real-time mobile rendering
● Build power-efficient tracking systems for mobile AR
● Optimize CPU/GPU usage for thermal and battery constraints
● Implement network-efficient protocols for multiplayer XR - Spatial Computing & Interactions
● Build intuitive spatial UI/UX for AR/VR
● Implement physics-based interactions and haptics
● Integrate spatial audio for immersive experiences
● Build gaze-based, gesture-based, and voice-based interactions
● Implement accessibility-focused XR design
● Build spatial anchors and persistent AR content - Technical Stack: – AR Frameworks
● ARKit, RealityKit, Reality Composer
● ARCore, Sceneform
● AR Foundation (Unity), WebXR, 8th Wall, AR.js - VR & 3D
● A-Frame, Babylon.js, Three.js VR
● Oculus SDK, OpenXR, SteamVR
● Unity XR Toolkit, Unreal Engine - Computer Vision
● OpenCV, Vuforia, Wikitude
● Core ML, TensorFlow Lite, MediaPipe
● SLAM, Visual Inertial Odometry - Graphics & Rendering
● glTF, USDZ, FBX, OBJ
● OpenGL ES, Vulkan, Metal
● Shader development in GLSL, HLSL, ShaderLab - Languages & Tools
● Swift, Kotlin, JavaScript/TypeScript, C#, C++
● Xcode, Android Studio, Unity, Unreal Engine - Must-Haves
● 5–8+ years of AR/VR engineering experience
● Expertise in two or more: ARKit, ARCore, WebXR, Unity XR, Unreal VR
● Strong understanding of computer vision, SLAM, tracking, and spatial computing
● Experience building AR visualization or virtual try-on products
● Strong graphics and rendering pipeline knowledge
● Strong 3D math: transformations, coordinate systems, spatial reasoning
● Ability to debug complex tracking or spatial issues
● Strong programming skills (Swift/Obj-C or Kotlin/Java or JS/TS) - Highly Desirable
● Experience in e-commerce/product visualization
● Background in SLAM, computer vision, or 3D reconstruction
● Experience with ML for AR (segmentation, depth, face/hand tracking)
● Multi-user/social XR development
● Strong sense of spatial UX and interaction design
● Experience with advanced inputs (hand tracking, eye tracking)
● Familiarity with accessibility in XR
● Contributions to open-source XR projects
● Experience with Apple Vision Pro, Meta Quest 3, Magic Leap
Technical Challenges You’ll Solve:
● Cross-platform parity: AR on both iOS and Android
● Realistic lighting, occlusion, and shadows for virtual products
● High-accuracy face/hand tracking for try-on
● Stable tracking in poor lighting and complex spaces
● Achieving 60fps+ on mid-range mobile devices
● Designing intuitive spatial interactions that feel natural
