Senior AR/VR Engineer – BLR location – 5+ years exp – Up to 25 LPA

Job Category: IT & Software
Job Type: Full Time
Job Location: Bangalore
Salary: Up to 25 LPA
Years of Experience: 5+years

This is a deeply hands-on role, involving WebXR, native AR frameworks, spatial computing, and real-time 3D development. You’ll build AR product placement, virtual try-on systems, VR showrooms, and spatially intuitive interfaces that feel natural, responsive, and magical across platforms.

  1. AR Product Experiences
    ● Develop AR product placement for furniture, decor, and consumer products
    ● Create iOS USDZ-based AR Quick Look experiences
    ● Build web-based AR using WebXR, 8th Wall, AR.js, or similar
    ● Implement virtual try-on for eyewear, jewelry, accessories, and apparel
    ● Work on face tracking, hand tracking, plane detection, and environment understanding
    ● Implement lighting estimation for photorealistic AR rendering
    ● Develop AR measurement, scaling, and sizing accuracy tools
  2. VR & Immersive Experiences
    ● Build immersive VR showrooms and virtual commerce spaces
    ● Develop WebXR VR experiences for Quest, PSVR, and other headsets
    ● Create VR product configurators and interaction systems
    ● Implement locomotion, teleportation, and intuitive navigation
    ● Build hand presence, controller input, and interactive physics
    ● Develop collaborative or multi-user social VR features
    ● Create 360° tours and immersive brand storytelling experiences
  3. Computer Vision & Tracking
    ● Implement marker-based and markerless tracking
    ● Build product recognition/image recognition for AR triggers
    ● Develop SLAM-based systems for real-world tracking
    ● Create occlusion, depth sensing, and 3D reconstruction features
    ● Implement gesture recognition and camera calibration systems
  4. Cross-Platform XR Development
    ● Build AR experiences for ARKit, ARCore, and WebXR
    ● Create native AR apps using ARKit/ARCore/ARFoundation
    ● Ensure feature parity and fallbacks across fragmented devices
    ● Build adaptive XR experiences based on device capabilities
    ● Set up testing frameworks across mobile, web, and headsets
  5. Performance Optimization
    ● Optimize XR rendering to achieve 60–90fps
    ● Implement efficient asset streaming and loading
    ● Optimize 3D content for real-time mobile rendering
    ● Build power-efficient tracking systems for mobile AR
    ● Optimize CPU/GPU usage for thermal and battery constraints
    ● Implement network-efficient protocols for multiplayer XR
  6. Spatial Computing & Interactions
    ● Build intuitive spatial UI/UX for AR/VR
    ● Implement physics-based interactions and haptics
    ● Integrate spatial audio for immersive experiences
    ● Build gaze-based, gesture-based, and voice-based interactions
    ● Implement accessibility-focused XR design
    ● Build spatial anchors and persistent AR content
  7. Technical Stack: – AR Frameworks
    ● ARKit, RealityKit, Reality Composer
    ● ARCore, Sceneform
    ● AR Foundation (Unity), WebXR, 8th Wall, AR.js
  8. VR & 3D
    ● A-Frame, Babylon.js, Three.js VR
    ● Oculus SDK, OpenXR, SteamVR
    ● Unity XR Toolkit, Unreal Engine
  9. Computer Vision
    ● OpenCV, Vuforia, Wikitude
    ● Core ML, TensorFlow Lite, MediaPipe
    ● SLAM, Visual Inertial Odometry
  10. Graphics & Rendering
    ● glTF, USDZ, FBX, OBJ
    ● OpenGL ES, Vulkan, Metal
    ● Shader development in GLSL, HLSL, ShaderLab
  11. Languages & Tools
    ● Swift, Kotlin, JavaScript/TypeScript, C#, C++
    ● Xcode, Android Studio, Unity, Unreal Engine
  12. Must-Haves
    ● 5–8+ years of AR/VR engineering experience
    ● Expertise in two or more: ARKit, ARCore, WebXR, Unity XR, Unreal VR
    ● Strong understanding of computer vision, SLAM, tracking, and spatial computing
    ● Experience building AR visualization or virtual try-on products
    ● Strong graphics and rendering pipeline knowledge
    ● Strong 3D math: transformations, coordinate systems, spatial reasoning
    ● Ability to debug complex tracking or spatial issues
    ● Strong programming skills (Swift/Obj-C or Kotlin/Java or JS/TS)
  13. Highly Desirable
    ● Experience in e-commerce/product visualization
    ● Background in SLAM, computer vision, or 3D reconstruction
    ● Experience with ML for AR (segmentation, depth, face/hand tracking)
    ● Multi-user/social XR development
    ● Strong sense of spatial UX and interaction design
    ● Experience with advanced inputs (hand tracking, eye tracking)
    ● Familiarity with accessibility in XR
    ● Contributions to open-source XR projects
    ● Experience with Apple Vision Pro, Meta Quest 3, Magic Leap
    Technical Challenges You’ll Solve:
    ● Cross-platform parity: AR on both iOS and Android
    ● Realistic lighting, occlusion, and shadows for virtual products
    ● High-accuracy face/hand tracking for try-on
    ● Stable tracking in poor lighting and complex spaces
    ● Achieving 60fps+ on mid-range mobile devices
    ● Designing intuitive spatial interactions that feel natural

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