Job Description
- Creates and optimizes the quantitative design of our in-game systems potentially including economy and monetization depth, matchmaking algorithm, and balancing game content (gun stats, battle pass rewards, economy modeling, crafting systems design, player ecosystem analysis, user journey modeling, and other more complex systems).
- The systems designer will work with a small, cross-functional team focusing on solutions to make an incredibly ambitious and compelling F2P mobile shooter game.
Responsibilities
- Design, implement, and balance/optimize game content through spreadsheets, third party tools, and proprietary tools
- Analyze and optimize in game behaviors and features driven by in-game systems
- Implement and automate the use of game data through scripting languages (e.g., Lua, Python, etc.)
- Work with engineering to instrument and product team to analyze in-game systems for optimization
- Continually improve our tools and processes for game content planning and optimization
Qualifications
- Skills: Excel mastery, strong math and quantitative background, strong statistics, ability to run a linear regression
- Approach: You should be highly structured and organized, you should strive to make any system as small and simple as possible, you should have a maniacal focus on effectiveness and efficiency
Bonus:
- Games Knowledge: You are aware of all major F2P games systems like gacha fusion, crafting, battle pass